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View Full Version : Turning off mob HP status?


kurros
09-12-2005, 07:49 PM
Is it possible to disable this text overlay? It is ugly and often innacurate.

Cob
09-13-2005, 04:39 AM
I've commented out the code for this.

kurros
09-13-2005, 04:56 AM
Looking at GoblinWorkshop.lua it appears it is not configurable :( It would be nice if it was possible to toggle a variable for this.

Ignoring the innacuracy issues, it might look better if the text size could possibly be made smaller. I'm still groking the luascript to see if thats specified anywhere.

It works mostly fine solo, but once a group is involved, or if you end up fighting two mobs with the same name at once, it just gets in the way of the meter itself.

Really there are UI mods that do stuff like this, I don't think it belongs in a data collection luascript. I really want to contribute data collection to GW but I won't run the addon as is.

http://wademenard.fastmail.fm/gw_hp.png

Cob: would commenting out:

TargetFrameHPText:SetText("HP: " .. minh .. " / " .. maxh .. " - " .. p .. "%");
TargetFrameHPText:Show();

in function gw_TargetHP() cause any issues with the auto patcher? Or is there a better deeper place to turn this off? I realize the combat processing would still be going on this way.

kurros
09-13-2005, 04:57 AM
Whoops, looks like I took too long to click Submit :lol:

Thanks, Cob.