Rogue Spells:| Assassination: |
 | 8 | Eviscerate (Rank 2) | Finishing move that causes damage per combo point:
1 point : 16-24 damage
2 points: 29-37 damage
3 points: 42-50 damage
4 points: 55-63 damage
5 points: 68-76 damage | 2  |
 | 10 | Slice and Dice (Rank 1) | Finishing move that increases melee attack speed by 20%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds | 3  |
 | 14 | Expose Armor (Rank 1) | Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 80 armor
2 points: 160 armor
3 points: 240 armor
4 points: 320 armor
5 points: 400 armor | 12  |
 | 14 | Garrote (Rank 1) | Garrote the enemy, causing 108 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point. | 12  |
 | 16 | Eviscerate (Rank 3) | Finishing move that causes damage per combo point:
1 point : 29-43 damage
2 points: 52-66 damage
3 points: 75-89 damage
4 points: 98-112 damage
5 points: 121-135 damage | 18  |
 | 18 | Ambush (Rank 1) | Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 29  |
 | 20 | Rupture (Rank 1) | Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 45 damage over 6 secs
2 points: 75 damage over 10 secs
3 points: 105 damage over 14 secs
4 points: 135 damage over 18 secs
5 points: 165 damage over 22 secs | 30  |
 | 22 | Garrote (Rank 2) | Garrote the enemy, causing 162 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point. | 40  |
 | 24 | Eviscerate (Rank 4) | Finishing move that causes damage per combo point:
1 point : 47-67 damage
2 points: 84-104 damage
3 points: 121-141 damage
4 points: 158-178 damage
5 points: 195-215 damage | 50  |
 | 26 | Ambush (Rank 2) | Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 60  |
 | 26 | Cheap Shot
| Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. | 60  |
 | 26 | Expose Armor (Rank 2) | Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 145 armor
2 points: 290 armor
3 points: 435 armor
4 points: 580 armor
5 points: 725 armor | 60  |
 | 28 | Rupture (Rank 2) | Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 69 damage over 6 secs
2 points: 115 damage over 10 secs
3 points: 161 damage over 14 secs
4 points: 207 damage over 18 secs
5 points: 253 damage over 22 secs | 80  |
 | 30 | Garrote (Rank 3) | Garrote the enemy, causing 222 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point. | 1  |
 | 30 | Kidney Shot (Rank 1) | Finishing move that stuns the target. Lasts longer per combo point:
1 point : 1 second
2 points: 2 seconds
3 points: 3 seconds
4 points: 4 seconds
5 points: 5 seconds | 1  |
 | 32 | Eviscerate (Rank 5) | Finishing move that causes damage per combo point:
1 point : 69-99 damage
2 points: 123-153 damage
3 points: 177-207 damage
4 points: 231-261 damage
5 points: 285-315 damage | 1 20  |
 | 34 | Ambush (Rank 3) | Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 1 40  |
 | 36 | Expose Armor (Rank 3) | Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 210 armor
2 points: 420 armor
3 points: 630 armor
4 points: 840 armor
5 points: 1050 armor | 1 60  |
 | 36 | Rupture (Rank 3) | Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 96 damage over 6 secs
2 points: 160 damage over 10 secs
3 points: 224 damage over 14 secs
4 points: 288 damage over 18 secs
5 points: 352 damage over 22 secs | 1 60  |
 | 38 | Garrote (Rank 4) | Garrote the enemy, causing 282 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point. | 1 80  |
 | 40 | Eviscerate (Rank 6) | Finishing move that causes damage per combo point:
1 point : 104-148 damage
2 points: 186-230 damage
3 points: 268-312 damage
4 points: 350-394 damage
5 points: 432-476 damage | 2  |
 | 42 | Ambush (Rank 4) | Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 2 70  |
 | 42 | Slice and Dice (Rank 2) | Finishing move that increases melee attack speed by 30%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds | 2 70  |
 | 44 | Rupture (Rank 4) | Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 135 damage over 6 secs
2 points: 225 damage over 10 secs
3 points: 315 damage over 14 secs
4 points: 405 damage over 18 secs
5 points: 495 damage over 22 secs | 2 90  |
 | 46 | Expose Armor (Rank 4) | Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 275 armor
2 points: 550 armor
3 points: 825 armor
4 points: 1100 armor
5 points: 1375 armor | 3 10  |
 | 46 | Garrote (Rank 5) | Garrote the enemy, causing 348 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point. | 3 10  |
 | 48 | Eviscerate (Rank 7) | Finishing move that causes damage per combo point:
1 point : 158-226 damage
2 points: 282-350 damage
3 points: 406-474 damage
4 points: 530-598 damage
5 points: 654-722 damage | 3 30  |
 | 50 | Ambush (Rank 5) | Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 3 50  |
 | 50 | Kidney Shot (Rank 2) | Finishing move that stuns the target. Lasts longer per combo point:
1 point : 2 seconds
2 points: 3 seconds
3 points: 4 seconds
4 points: 5 seconds
5 points: 6 seconds | 3 50  |
 | 52 | Rupture (Rank 5) | Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 186 damage over 6 secs
2 points: 310 damage over 10 secs
3 points: 434 damage over 14 secs
4 points: 558 damage over 18 secs
5 points: 682 damage over 22 secs | 4 60  |
 | 54 | Garrote (Rank 6) | Garrote the enemy, causing 438 damage over 18 sec. Must be stealthed and behind the target. Awards 1 combo point. | 4 80  |
 | 56 | Eviscerate (Rank 8) | Finishing move that causes damage per combo point:
1 point : 216-312 damage
2 points: 384-480 damage
3 points: 552-648 damage
4 points: 720-816 damage
5 points: 888-984 damage | 5  |
 | 56 | Expose Armor (Rank 5) | Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 340 armor
2 points: 680 armor
3 points: 1020 armor
4 points: 1360 armor
5 points: 1700 armor | 5  |
 | 58 | Ambush (Rank 6) | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 5 20  |
 | 60 | Rupture (Rank 6) | Finishing move that causes damage over time. Lasts longer per combo point:
1 point : 255 damage over 6 secs
2 points: 425 damage over 10 secs
3 points: 595 damage over 14 secs
4 points: 765 damage over 18 secs
5 points: 935 damage over 22 secs | 5 40  |
| Combat: |
 | 4 | Backstab (Rank 1) | Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 1  |
 | 6 | Gouge (Rank 1) | Causes 10 damage, disorients the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. | 1  |
 | 6 | Sinister Strike (Rank 2) | An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point. | 1  |
 | 8 | Evasion
| The rogue's dodge chance will increase by 50% for 15 sec. | 2  |
 | 10 | Sprint (Rank 1) | Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth. | 3  |
 | 12 | Backstab (Rank 2) | Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 8  |
 | 12 | Kick (Rank 1) | A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | 8  |
 | 14 | Sinister Strike (Rank 3) | An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point. | 12  |
 | 16 | Feint (Rank 1) | Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you. | 18  |
 | 18 | Gouge (Rank 2) | Causes 20 damage, disorient the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. | 29  |
 | 20 | Backstab (Rank 3) | Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 30  |
 | 22 | Sinister Strike (Rank 4) | An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point. | 40  |
 | 26 | Kick (Rank 2) | A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | 60  |
 | 28 | Backstab (Rank 4) | Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 80  |
 | 28 | Feint (Rank 2) | Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you. | 80  |
 | 30 | Sinister Strike (Rank 5) | An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point. | 1  |
 | 32 | Gouge (Rank 3) | Causes 32 damage, disorients the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. | 1 20  |
 | 34 | Sprint (Rank 2) | Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth. | 1 40  |
 | 36 | Backstab (Rank 5) | Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 1 60  |
 | 38 | Sinister Strike (Rank 6) | An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point. | 1 80  |
 | 40 | Feint (Rank 3) | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. | 2  |
 | 42 | Kick (Rank 3) | A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | 2 70  |
 | 44 | Backstab (Rank 6) | Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 2 90  |
 | 46 | Gouge (Rank 4) | Causes 55 damage, disorients the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. | 3 10  |
 | 46 | Sinister Strike (Rank 7) | An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point. | 3 10  |
 | 52 | Backstab (Rank 7) | Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 4 60  |
 | 52 | Feint (Rank 4) | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. | 4 60  |
 | 54 | Sinister Strike (Rank 8) | An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. | 4 80  |
 | 58 | Kick (Rank 4) | A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | 5 20  |
 | 58 | Sprint (Rank 3) | Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. | 5 20  |
 | 60 | Backstab (Rank 8) | Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 5 40  |
 | 60 | Gouge (Rank 5) | Causes 75 damage, disorients the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. | 5 40  |
| Lockpicking: |
 | 16 | Pick Lock
| Allows opening of locked chests and doors. | 18  |
| Poisons: |
 | - | Blinding Powder (Rank 1) | Create the reagent for the Blind ability. | 1 20  |
 | 20 | Crippling Poison (Rank 1) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, slowing their movement speed to 50% of normal for 12 sec. | 30  |
 | 24 | Mind-numbing Poison (Rank 1) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges. | 50  |
 | 28 | Instant Poison (Rank 2) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges. | 80  |
 | 30 | Deadly Poison (Rank 1) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges. | 1  |
 | 32 | Wound Poison (Rank 1) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec. | 1 20  |
 | 34 | Blinding Powder
| Create the reagent for the Blind ability. | 1 40  |
 | 36 | Instant Poison (Rank 3) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges. | 1 60  |
 | 38 | Deadly Poison (Rank 2) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges. | 1 80  |
 | 38 | Mind-numbing Poison (Rank 2) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges. | 1 80  |
 | 40 | Wound Poison (Rank 2) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 sec. | 2  |
 | 44 | Instant Poison (Rank 4) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges. | 2 90  |
 | 46 | Deadly Poison (Rank 3) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges. | 3 10  |
 | 48 | Wound Poison (Rank 3) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 sec. | 3 30  |
 | 50 | Crippling Poison (Rank 2) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, slowing their movement speed to 30% of normal for 12 sec. | 3 50  |
 | 52 | Instant Poison (Rank 5) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges. | 4 60  |
 | 52 | Mind-numbing Poison (Rank 3) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges. | 4 60  |
 | 54 | Deadly Poison (Rank 4) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges. | 4 80  |
 | 56 | Wound Poison (Rank 4) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec. | 5  |
 | 60 | Instant Poison (Rank 6) | Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges. | 5 40  |
| Subtlety: |
 | 1 | Stealth (Rank 1) | Allows the rogue to sneak around, but reduces your speed to 50% of normal. Lasts until cancelled. | 10  |
 | 4 | Pick Pocket (Rank 1) | Pick the target's pocket. | 1  |
 | 10 | Sap (Rank 1) | Disorients the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. | 3  |
 | 20 | Stealth (Rank 2) | Allows the rogue to sneak around, but reduces your speed to 60% of normal. Lasts until cancelled. | 30  |
 | 22 | Distract
| Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth. | 40  |
 | 22 | Vanish (Rank 1) | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. | 40  |
 | 24 | Detect Traps
| Hidden traps will become visible for 3 min. | 50  |
 | 28 | Sap (Rank 2) | Disorients the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. | 80  |
 | 30 | Disarm Trap
| Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. | 1  |
 | 34 | Blind (Rank 1) | Blinds the target, causing it to wander at 40% of move speed confused for up to 10 sec. Any damage caused will remove the effect. | 1 80  |
 | 34 | Blind
| Blinds the target, causing it to wander at 40% of move speed confused for up to 10 sec. Any damage caused will remove the effect. | 1 40  |
 | 40 | Safe Fall (Passive) | Reduces damage from falling. | 2  |
 | 40 | Stealth (Rank 3) | Allows the rogue to sneak around, but reduces your speed to 65% of normal. Lasts until cancelled. | 2  |
 | 42 | Vanish (Rank 2) | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). | 2 70  |
 | 46 | Hemorrhage (Rank 2) | An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 5. Lasts 30 charges or 15 sec. Awards 1 combo point. | 70  |
 | 48 | Sap (Rank 3) | Disorients the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. | 3 30  |
 | 58 | Hemorrhage (Rank 3) | An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. Awards 1 combo point. | 1 80  |
 | 60 | Stealth (Rank 4) | Allows the rogue to sneak around, but reduces your speed to 70% of normal. Lasts until cancelled. | 5 40  |