Hunter Spells:| Beast Mastery: |
 | 4 | Aspect of the Monkey
| The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. | 50  |
 | 10 | Aspect of the Hawk (Rank 1) | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time. | 4  |
 | 12 | Mend Pet (Rank 1) | Heals your pet 20 health every second while you focus. Lasts 5 sec. | 8  |
 | 14 | Eagle Eye
| Zooms in the hunter's vision. Only usable outdoors. | 12  |
 | 14 | Eyes of the Beast
| Take direct control of your pet and see through its eyes for 1 min. | 12  |
 | 14 | Scare Beast (Rank 1) | Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. | 12  |
 | 18 | Aspect of the Hawk (Rank 2) | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time. | 22  |
 | 20 | Aspect of the Cheetah
| The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. | 29  |
 | 20 | Mend Pet (Rank 2) | Heals your pet 38 health every second while you focus. Lasts 5 sec. | 29  |
 | 24 | Beast Lore
| Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. | 70  |
 | 28 | Aspect of the Hawk (Rank 3) | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time. | 81  |
 | 28 | Mend Pet (Rank 3) | Heals your pet 68 health every second while you focus. Lasts 5 sec. | 81  |
 | 30 | Aspect of the Beast
| The hunter takes on the aspects of a beast, becoming untrackable. | 80  |
 | 30 | Scare Beast (Rank 2) | Scares a beast, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. | 80  |
 | 36 | Mend Pet (Rank 4) | Heals your pet 103 health every second while you focus. Lasts 5 sec. | 1 50  |
 | 38 | Aspect of the Hawk (Rank 4) | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time. | 2 30  |
 | 40 | Aspect of the Pack
| The hunter and his group take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. | 1 30  |
 | 44 | Mend Pet (Rank 5) | Heals your pet 142 health every second while you focus. Lasts 5 sec. | 2 50  |
 | 46 | Aspect of the Wild (Rank 1) | The hunter and his group take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. | 3 70  |
 | 46 | Scare Beast (Rank 3) | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. | 3 70  |
 | 48 | Aspect of the Hawk (Rank 5) | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time. | 4 20  |
 | 50 | Spirit Bond (Rank 2) | Every time your pet strikes an enemy, you gain 30 health. | 90  |
 | 52 | Mend Pet (Rank 6) | Heals your pet 189 health every second while you focus. Lasts 5 sec. | 5 30  |
 | 56 | Aspect of the Wild (Rank 2) | The hunter and his group take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. | 6 40  |
 | 58 | Aspect of the Hawk (Rank 6) | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time. | 5 30  |
 | 60 | Mend Pet (Rank 7) | Heals your pet 245 health every second while you focus. Lasts 5 sec. | 4 70  |
 | 60 | Spirit Bond (Rank 3) | Every time your pet strikes an enemy, you gain 40 health. | 1 20  |
| Beast Training: |
 | 20 | Growl (Rank 3) | Taunt the target, increasing the likelihood the creature will focus attacks on you. | 30  |
 | 30 | Growl (Rank 4) | Taunt the target, increasing the likelihood the creature will focus attacks on you. | 1  |
 | 40 | Growl (Rank 5) | Taunt the target, increasing the likelihood the creature will focus attacks on you. | 2  |
 | 50 | Growl (Rank 6) | Taunt the target, increasing the likelihood the creature will focus attacks on you. | 4 70  |
 | 60 | Growl (Rank 7) | Taunt the target, increasing the likelihood the creature will focus attacks on you. | 5 90  |
| Marksmanship: |
 | 4 | Serpent Sting (Rank 1) | Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. | 50  |
 | 6 | Arcane Shot (Rank 1) | An instant shot that causes 13 Arcane damage. | 1  |
 | 6 | Hunter's Mark (Rank 1) | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. | 1  |
 | 8 | Concussive Shot
| Dazes the target, slowing movement speed to 50% of normal for 4 sec. | 2  |
 | 10 | Serpent Sting (Rank 2) | Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. | 4  |
 | 12 | Arcane Shot (Rank 2) | An instant shot that causes 21 Arcane damage. | 8  |
 | 12 | Distracting Shot (Rank 1) | Distract the target, causing threat. | 6  |
 | 18 | Multi-Shot (Rank 1) | Fires several missiles, hitting 3 targets. | 22  |
 | 18 | Serpent Sting (Rank 3) | Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. | 22  |
 | 20 | Arcane Shot (Rank 3) | An instant shot that causes 33 Arcane damage. | 29  |
 | 20 | Distracting Shot (Rank 2) | Distract the target, causing threat. More effective than Distracting Shot (Rank 1). | 20  |
 | 22 | Hunter's Mark (Rank 2) | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. | 56  |
 | 22 | Scorpid Sting (Rank 1) | Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target. | 56  |
 | 26 | Rapid Fire
| Increases ranged attack speed by 40% for 15 sec. | 70  |
 | 26 | Serpent Sting (Rank 4) | Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. | 70  |
 | 28 | Aimed Shot (Rank 2) | An aimed shot that increases ranged damage by 125. | 20  |
 | 28 | Arcane Shot (Rank 4) | An instant shot that causes 59 Arcane damage. | 81  |
 | 30 | Distracting Shot (Rank 3) | Distract the target, causing threat. More effective than Distracting Shot (Rank 2). | 80  |
 | 30 | Multi-Shot (Rank 2) | Fires several missiles, hitting 3 targets for an additional 40 damage. | 80  |
 | 32 | Flare
| Exposes all hidden and invisible enemies within 30.0 yards of the targeted area for 30 sec. | 1 10  |
 | 32 | Scorpid Sting (Rank 2) | Stings the target, reducing Strength and Agility by 29 for 20 sec. Only one Sting per Hunter can be active on any one target. | 1 10  |
 | 34 | Serpent Sting (Rank 5) | Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. | 1 80  |
 | 36 | Aimed Shot (Rank 3) | An aimed shot that increases ranged damage by 200. | 40  |
 | 36 | Arcane Shot (Rank 5) | An instant shot that causes 83 Arcane damage. | 1 50  |
 | 36 | Viper Sting (Rank 1) | Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. | 1 50  |
 | 40 | Distracting Shot (Rank 4) | Distract the target, causing threat. More effective than Distracting Shot (Rank 3). | 1 30  |
 | 40 | Hunter's Mark (Rank 3) | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. | 1 30  |
 | 40 | Volley (Rank 1) | Continuously fires a volley of ammo at the target area, causing 40 Arcane damage to enemy targets within 8 yards every second for 6 sec. | 1 30  |
 | 42 | Multi-Shot (Rank 3) | Fires several missiles, hitting 3 targets for an additional 80 damage. | 3  |
 | 42 | Scorpid Sting (Rank 3) | Stings the target, reducing Strength and Agility by 45 for 20 sec. Only one Sting per Hunter can be active on any one target. | 3  |
 | 42 | Serpent Sting (Rank 6) | Stings the target, causing 290 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. | 3  |
 | 44 | Aimed Shot (Rank 4) | An aimed shot that increases ranged damage by 330. | 60  |
 | 44 | Arcane Shot (Rank 6) | An instant shot that causes 115 Arcane damage. | 2 50  |
 | 46 | Viper Sting (Rank 2) | Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target. | 3 70  |
 | 50 | Distracting Shot (Rank 5) | Distract the target, causing threat. More effective than Distracting Shot (Rank 4). | 3 50  |
 | 50 | Serpent Sting (Rank 7) | Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. | 3 50  |
 | 50 | Trueshot Aura (Rank 2) | Increases the Ranged and Melee Attack Power of party members within 30 yards by 45. | 90  |
 | 50 | Volley (Rank 2) | Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec. | 3 50  |
 | 52 | Aimed Shot (Rank 5) | An aimed shot that increases ranged damage by 460. | 1 30  |
 | 52 | Arcane Shot (Rank 7) | An instant shot that causes 145 Arcane damage. | 5 30  |
 | 52 | Scorpid Sting (Rank 4) | Stings the target, reducing Strength and Agility by 68 for 20 sec. Only one Sting per Hunter can be active on any one target. | 5 30  |
 | 54 | Multi-Shot (Rank 4) | Fires several missiles, hitting 3 targets for an additional 120 damage. | 5 80  |
 | 56 | Viper Sting (Rank 3) | Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. | 6 40  |
 | 58 | Hunter's Mark (Rank 4) | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. | 5 30  |
 | 58 | Serpent Sting (Rank 8) | Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. | 5 30  |
 | 58 | Volley (Rank 3) | Continuously fires a volley of ammo at the target area, causing 60 Arcane damage to enemy targets within 8 yards every second for 6 sec. | 5 30  |
 | 60 | Aimed Shot (Rank 6) | An aimed shot that increases ranged damage by 600. | 1 20  |
 | 60 | Arcane Shot (Rank 8) | An instant shot that causes 183 Arcane damage. | 4 70  |
 | 60 | Distracting Shot (Rank 6) | Distract the target, causing threat. More effective than Distracting Shot (Rank 5). | 4 70  |
 | 60 | Trueshot Aura (Rank 3) | Increases the Ranged and Melee Attack Power of party members within 30 yards by 60. | 1 20  |
| Survival: |
 | 1 | Track Beasts
| Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. | 10  |
 | 8 | Raptor Strike (Rank 2) | A strong attack that increases melee damage by 11. | 2  |
 | 10 | Track Humanoids
| Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. | 4  |
 | 12 | Wing Clip (Rank 1) | Inflicts 5 damage and reduces the enemy target's movement speed to 50% of normal for 10 sec. | 8  |
 | 16 | Immolation Trap (Rank 1) | Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 18  |
 | 16 | Mongoose Bite (Rank 1) | Counterattack the enemy for 25 damage. Can only be performed after you dodge. | 18  |
 | 16 | Raptor Strike (Rank 3) | A strong attack that increases melee damage by 21. | 18  |
 | 18 | Track Undead
| Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. | 22  |
 | 20 | Disengage (Rank 1) | Attempts to disengage from the target, reducing threat. Character exits combat mode. | 29  |
 | 20 | Freezing Trap (Rank 1) | Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 29  |
 | 24 | Raptor Strike (Rank 4) | A strong attack that increases melee damage by 34. | 70  |
 | 24 | Track Hidden
| Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time. | 70  |
 | 26 | Immolation Trap (Rank 2) | Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 70  |
 | 26 | Track Elementals
| Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time. | 70  |
 | 28 | Frost Trap
| Place a frost trap that creates an ice slick around itself when the first enemy approaches it. All enemies within 10 yards will be slowed to 40% of their normal movement speed while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 81  |
 | 30 | Feign Death
| Feign death which may trick enemies into ignoring you. Lasts up to 6 min. | 80  |
 | 30 | Mongoose Bite (Rank 2) | Counterattack the enemy for 45 damage. Can only be performed after you dodge. | 80  |
 | 32 | Raptor Strike (Rank 5) | A strong attack that increases melee damage by 50. | 1 10  |
 | 32 | Track Demons
| Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. | 1 10  |
 | 34 | Disengage (Rank 2) | Attempts to disengage from the target, reducing threat. Cancels combat. More effective than Disengage (Rank 1). Character exits combat mode. | 1 80  |
 | 34 | Explosive Trap (Rank 1) | Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and burning all enemies for 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 1 80  |
 | 36 | Immolation Trap (Rank 3) | Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 1 50  |
 | 38 | Wing Clip (Rank 2) | Inflicts 25 damage and reduces the enemy target's movement speed to 45% of normal for 10 sec. | 2 30  |
 | 40 | Freezing Trap (Rank 2) | Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 1 30  |
 | 40 | Raptor Strike (Rank 6) | A strong attack that increases melee damage by 80. | 1 30  |
 | 40 | Track Giants
| Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. | 1 30  |
 | 42 | Counterattack (Rank 2) | A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | 80  |
 | 44 | Explosive Trap (Rank 2) | Place a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and burning all enemies for 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 2 50  |
 | 44 | Mongoose Bite (Rank 3) | Counterattack the enemy for 75 damage. Can only be performed after you dodge. | 2 50  |
 | 46 | Immolation Trap (Rank 4) | Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 3 70  |
 | 48 | Disengage (Rank 3) | Attempts to disengage from the target, reducing threat. Cancels combat. More effective than Disengage (Rank 2). Character exits combat mode. | 4 20  |
 | 48 | Raptor Strike (Rank 7) | A strong attack that increases melee damage by 110. | 4 20  |
 | 50 | Lacerate (Rank 2) | Wounds the target causing them to bleed for 105 damage over 21 sec. | 90  |
 | 50 | Track Dragonkin
| Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. | 3 50  |
 | 54 | Counterattack (Rank 3) | A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | 1 50  |
 | 54 | Explosive Trap (Rank 3) | Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and burning all enemies for 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 5 80  |
 | 56 | Immolation Trap (Rank 5) | Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 6 40  |
 | 56 | Raptor Strike (Rank 8) | A strong attack that increases melee damage by 140. | 6 40  |
 | 58 | Mongoose Bite (Rank 4) | Counterattack the enemy for 115 damage. Can only be performed after you dodge. | 5 30  |
 | 60 | Freezing Trap (Rank 3) | Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | 4 70  |
 | 60 | Lacerate (Rank 3) | Wounds the target causing them to bleed for 133 damage over 21 sec. | 1 20  |
 | 60 | Wing Clip (Rank 3) | Inflicts 50 damage and reduces the enemy target's movement speed to 40% of normal for 10 sec. | 4 70  |