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Majordomo Executus

Majordomo Executus

Level ??

Attitude vs. Alliance Players:
friendly
Attitude vs. Horde Players:
friendly
Last Recorded on:
First Recorded on:
Times Looted:0

Creatures Locations:
RegionMap
Molten Core
Level ?? Zone


User-Submitted Comments:

UserPost
AutoGoblin: Monster/NPC: Majordomo Executus
URL: [url]http://www.goblinworkshop.com/creatures/majordomo-executus.html[/url]
Please try and keep all comments & dialog relevant to this mob.
eTrust: Majordomo is the second last “boss” of Molten Core. I use this term loosely however as he is not the real MoB that needs to be killed in this fight. Majordomo comes with 4 healers and 4 elite guards, making this a total of a 9 enemy encounter!

Majordomo’s Abilities
Majordomo has several abilities that he uses in the fight. They are as follows:
[i]Teleport[/i] – Any enemy near Majordomo can be targeted with this random target spell that teleports its target into the nearby fiery pit. There is nothing to counter this ability aside from running out of the pit. This ussually targets the closest player to Majordomo. When this ability actvates it seems to clear his aggro list as well and he will attack someone nearby. It is important to have a secondary tank ready to pick him up ifhe teleports your main tank.
[i]Purple Shield[/i] – While this shield is up, Majordomo reflects melee damage back to those inflicting it. It reflects up to a set amount of 100 dmg per hit back at the attacker. This spell lasts for 10 seconds before fading.
[i]White Shield[/i] – While this shield is up, Majordomo reflects magic damage back to those inflicting it. Each magic attack has a 50% chance to reflect back to the attacker. This spell lasts for 10 seconds before fading.
[i]Fire Blast[/i] – Majordomo can also unleash a damaging area of effect flame attack. This attack hits nearby players with moderate fire damage.
[i]Uber Mode[/i] - When Majordomo is down to one follower, he and his follower will enter uber mode. While in Uber mode, they hit MUCH harder and every available healer will need to focus on the main tank.

Healer’s Abilities
[i]Heal[/i] – Obviously, the healers can do healing spells. These heal any target mob, but can be broken by stuns.
[i]Random Shadowbolts[/i] – The Healer’s will also dispense random target shadow bolts at raid members in range.
[i]Purple Shield[/i] – While this shield is up, the healer reflects all melee damage back to those inflicting it. This spell lasts for 10 seconds before fading.
[i]White Shield[/i] – While this shield is up, the healer reflects all magic damage back to those inflicting it. This spell lasts for 10 seconds before fading.

Elite’s Abilities
[i]Purple Shield[/i] – While this shield is up, the Elite reflects all melee damage back to those inflicting it. This spell lasts for 10 seconds before fading.
[i]White Shield[/i] – While this shield is up, the Elite reflects all magic damage back to those inflicting it. This spell lasts for 10 seconds before fading.
[i]Fire Blast[/i] – Elites can also unleash a damaging area of effect flame attack. This attack hits nearby players with moderate fire damage.

Strategy
The first thing to know about Majordomo is that he does not need to die. In fact you must not kill Majordomo, it’s his retinue of guards that must die for you to win this encounter. Once all the guards are killed, the ‘Domo will submit and the battle will end.
Knowing that the guards are the target, a few things are critical to winning this battle. You can sheep the guards, however you can only keep them “chain-sheeped” for half the battle (until 4 are dead), after which the Majordomo will do an emote and they will become immune to sheeping. Also note; that you can stun the guards. This is important for stopping spell casting (the healers). Note also that you can not sheep the elites, only the healers.
First off, make sure to have the Main Tank on the Majordomo, and then distribute offtanks to all the other unsheeped mobs. A second offtank should also join the Main Tank to pick up agro from the Main Tank when he gets teleported to the fiery pit.
Be sure to keep notice of which shields are up on the mobs. White means that casters should take a break from hurling DPS, and purple means that melee classes should stay back (aside from the tank, who should be keeping agro).
There are numerous “successful” strategies on which order to go at the guards in. However the two that seems to work best are the following:
1-4-3 Method
-Kill an elite
-Kill a healer
-Kill a healer
-Kill a healer
-Kill a healer
-Kill an elite
-Kill an elite
-Kill an elite
2-4-2 Method
-Kill an elite
-Kill an elite
-Kill a healer
-Kill a healer
-Kill a healer
-Kill a healer
-Kill an elite
-Kill an elite
Of course I highly suggest that you practice, and find your own ways of dealing with this interesting encounter. There is no “right” way to do it, but we want to avoid the wrong ways (the ones that end with 10 minutes worth of ressing).
Once the 7th guard is dead, the 8th and final will enter "Uber" mode. In this mode he grows roughly 50% in size and hits far harder, so be careful. Once all the guards are dead, the Majordomo submits. On to Rangaros!


The complete guide to the Molten Core, strategies, secrets and more, can be found [URL=http://www.multiplayerstrategies.com/wow/index.cfm?acode=2028] Here [/url]
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